Getters and setters

on Saturday, 18th of July, 2020

Getters and setters are special methods that provide explicit read and write access to an object's properties.


Getters are often useful to set computed properties. In other words, instance variables that rely on other, non-constant variables.

class Rectangle {
  final int width, height;
  Rectangle(this.width, this.height);
  // This computed property is treated like a function
  // that returns a value.
  int get area => width * height;


Setters are similar to getters in that they're syntactic-sugar for methods. But, setters don't provide read-access to a variable. They're used to set the value of a variable and nothing else.

These are often useful when you want to execute some code in response to a variable being assigned a value, or when a properties value needs to be computed when set.

class Rectangle {
  final int width, height;
  Rectangle(this.width, this.height);
  int get area => width * height;

   // Use a private variable to 
   // expose the value with a getter; 
   Point _center;
   Point get center => _center;
   set center(Point origin) {
     _center = Point(
       origin.x + width / 2,
       origin.y + height / 2,

void main() {
  var rectangle = Rectangle(12,6);
  // The setter will calculate the center based on what we tell it is the
  // _origin_ (top left corner) of the rectangle on a plot.
  // in this case, we're setting the origin at (4,4). = Point(4,4);  

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